Experimento com canvas - cubo
Cubo (orientado pelo mouse)
Baseando nesse exemplo de animação de um cubo utilizando Three.js, iremos fazer o cubo se orientar de acordo com o movimento do mouse.
Primeiro passo
Iremos adicionar um parâmetro a função animate, que necessitaremos mais tarde. Substitua o código abaixo.
...
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
por esse
...
var lastTime = 0;
// this function is executed on each animation frame
function animate(mouseEvent){
Segundo passo
Iremos rotacionar a câmera de acordo com a posição do mouse.
...
lastTime = time;
//Adicione esta linha após a linha referenciada acima
if(mouseEvent)camera.rotation.setZ((mouseEvent.offsetX/100 * 1)+(mouseEvent.offsetY/100 * 1));
Terceiro passo
Remova o trecho abaixo
// request new frame
requestAnimationFrame(function(){
animate();
});
Quarto passo
Substitua o trecho abaixo para mudarmos as características do cubo e direcionar uma luz à uma das faces do cubo.
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), new THREE.MeshNormalMaterial());
cube.overdraw = true;
scene.add(cube);
// start animation
animate();
por esse
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), new THREE.MeshLambertMaterial({
color: 'purple'
}));
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x000044);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();
document.querySelector("canvas").onmousemove = animate;
Resultado
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(mouseEvent){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
if(mouseEvent)camera.rotation.setZ((mouseEvent.offsetX/100 * 1)+(mouseEvent.offsetY/100 * 1));
// render
renderer.render(scene, camera);
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
// scene
var scene = new THREE.Scene();
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), new THREE.MeshLambertMaterial({
color: 'purple'
}));
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0x000044);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();
document.querySelector("canvas").onmousemove = animate;